Microtransactions, fridays with beemelonstudio 0.5

Hey, I’m Aaron, one of the founders of beemelonstudio and today’s blog is about micro-transactions.

The discussions about Battlefront 2 and its microtransaction system were hard to ignore. If you don’t know what microtransactions are, don’t worry, here is a short summary:“users/players can buy virtual goods through micropayments, in other words, in-game items or skins for a small amount of money”. I guess everyone of you was confronted with microtransactions at one point during the last couple years. In today’s gaming environment it’s totally normal to buy a full-priced game and invest a few euros once in a while. Here are a few examples for those microtransactions:“a new skin, a loot box, some gems, boosters” or whatever. The catch to this matter is that microtransactions are often not optional if you want to keep up. Imagine the following situation: You are playing a new smartphone game in which you are the leader of a small group of adventurist. Once in a while, you are able to upgrade your armor and weapons. But as long as your armor and weapons are at the smith, who is working on your items, you are not able to play your character. Suddenly a window pops up “finalize your upgrades immediately, for just 0,99 cents”.  Sounds familiar? I thought so. The situation above contains two properties that we at beemelonstudio dislike. First, players are able to buy progress, the more money you invest the faster you will get to higher grounds. Now imagine some kind of ranking system, it is very likely that the top 50 are dominated by players who threw a lot of money into the game. A classic pay 2 win situation. Second, microtransactions are not really “micro”, those 99 cents once in a while don’t seem to be a high investment. But if you buy an upgrade boost 3 times a week those 99 cents morph into 2,97€, that makes 11,88€ a month and 142,56€ a year. I think you get what I want to explain here.

But it is not just the publishers’ fault that such systems exist. Most players, especially on the mobile and mmorpg market don’t want to pay for a game.

If you want to read more about “what beemelonstudio thinks about the gaming industry and micropayments” be sure to check out next fridays blog post!

And if you want to create your own mobile game but don’t know how to load assets in LipGDX be sure to check out our guide!

Finally, there is just one thing to say “be calm, be cool, be(e)melon”

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